Virtual Worlds Are Trade Schools In Disguise

Second Life, Minecraft, Roblox Collectively Taught More People To Code Than America’s Top Universities Have

Hunter Walk
3 min readFeb 18, 2023

Almost all my Gen X peers had some lightbulb experience as a child with their first personal computer. Whether command line, or graphic design, or playing a game and wanting to know what made it work that way, the beige box transformed our lives. How fortunate to be born at a specific time and place and privilege!

Across generations there’s also a cohort who got pulled into technology by participatory virtual environments — from the earliest text-based environments to the successive user-editable immersion of Second Life, to Minecraft, and now Roblox. You don’t even have to squint too hard to see MySpace and Tumblr as 2D worlds, and the kids who designed background, templates and the like for those.

a kid sitting with a computer and a night sky full of lightbulbs, digital art [DALL-E]

When I think about all this it’s not just nostalgia, it’s optimism. Software is the most powerful tool we have and while access is certainly not equal, it’s more available than the high walled professions that used to be drivers of social mobility. And so I still get wet eyed a bit when I hear stories of ‘coding changed my life,’ even more so when it happens to involved a product that I worked on personally.

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Hunter Walk

You’ll find me @homebrew , Seed Stage Venture Fund w @satyap . Previously made products at YouTube, Google & SecondLife. Married to @cbarlerin .