In the Metaverse, It’s Always ‘Ladies’ Night’

How People Will Choose Their Virtual Bodies In A World Where You Can ‘Be’ Anyone

Hunter Walk
6 min readDec 6, 2021

It was a mixture of early career anxiety and actual startup struggles that made my years working on Second Life stressful. I remember my parents visiting our office and casting a Hmmm sideways glance at the bottles of Mylanta and hard alcohol sitting side by side on my desk, like the cartoon angel and devil on the shoulders of an 80s movie character who was wrestling with his conscience. In hindsight, though, the tremendous benefits of the experience are clear — I had the opportunity to work on a thoughtful, innovative product with an amazing technical team and together, we produced what is ultimately an ongoing, profitable company (even if it failed to achieve its full potential).

Now that metaverses are all the rage, there’s been an increase in folks pinging me for learnings. Often these young entrepreneurs were in diapers when we started Second Life but it’s fun reminiscing about what we observed and so I’ll try to document some stuff here over the course of several posts. Caveats: I left Second Life in 2003, so some memories might be hazy or inaccurate — and although I’m writing this post, I’m not taking “credit” for the underlying work. Early SL had an amazing founding team — everything here is at best…

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Hunter Walk

You’ll find me @homebrew , Seed Stage Venture Fund w @satyap . Previously made products at YouTube, Google & SecondLife. Married to @cbarlerin .