“Coming for the Content, Staying for the Community” Started With Video Games (Or Maybe Religion?) But Will Define Media This Decade
Watching a half dozen French Resistance soldiers standing around debating whether Taco Bell is “authentic” teaches you some things. First, that most people have no idea what real Mexican food tastes like. Second, that community is the most powerful retention mechanism available to game developers, because you see, these “soldiers” were players in an online WWII multiplayer simulation. While the chance to shoot some virtual Nazis was likely the original motivation to sign-up, it was the presence of other people which brought them back each day (and bill their credit card $12.95 each month). As I looked around for more examples of this I found that the introduction of connectivity to gaming (hello internet!) had really emphasized how much play was about community. Whether the MMORPG guilds hanging out between dungeon raids, or casual sites like Yahoo Games where the checkers, backgammon, and so on were really just something to do while you text chatted, there were numerous examples of people talking more and more about how the game was a ‘third place’ for them.